From Resonance Chamber · v2. Edit this definition in its source simulation.
Source
// Resonance Chamber: initial layout, before any simulation steps.
use models { Absorber, Barrier, Crest, Medium, Trough };
let layout = load "objects/layout.hyleobject";
let materials = legend {
A = Absorber;
B = Barrier;
C = Crest;
D = Medium;
E = Trough;
};
place layout at [-8, -8, -8] with materials;
Building blocks
These exact versions are included when you reuse this artifact.
ModelTrough@hyle · v1BehaviorReversePulse@hyle · v1BehaviorAcousticIntegration@hyle · v1ModelBarrier@hyle · v1VisualPressureLight@hyle · v1ModelMedium@hyle · v1PropertyAcoustic@hyle · v1VisualReflectorLight@hyle · v1BehaviorAcousticAcceleration@hyle · v1ModelAbsorber@hyle · v1PropertySolid@hyle · v1ModelCrest@hyle · v2PropertyPulse@hyle · v1