From Water Drop Tank · v2. Edit this definition in its source simulation.
Source
behavior SurfaceTopology for FreeSurfaceWater
{
update {
let hasFluid = min(sum n in neighbors[FreeSurfaceWater using D3Q19] { n.fluid }, 1.0);
let hasGas = min(sum n in neighbors[FreeSurfaceWater using D3Q19] { n.gas }, 1.0);
set self.rank = clamp(hasFluid * (2.0 - hasGas), 0.0, 2.0);
set self.gx = clamp(0.5 * ((neighbors[FreeSurfaceWater using D3Q19, +X].fill else self.fill) - (neighbors[FreeSurfaceWater using D3Q19, -X].fill else self.fill)), -1000000.0, 1000000.0);
set self.gy = clamp(0.5 * ((neighbors[FreeSurfaceWater using D3Q19, +Y].fill else self.fill) - (neighbors[FreeSurfaceWater using D3Q19, -Y].fill else self.fill)), -1000000.0, 1000000.0);
set self.gz = clamp(0.5 * ((neighbors[FreeSurfaceWater using D3Q19, +Z].fill else self.fill) - (neighbors[FreeSurfaceWater using D3Q19, -Z].fill else self.fill)), -1000000.0, 1000000.0);
}
}Building blocks
These exact versions are included when you reuse this artifact.